![]() you can find a new one.įor squadron players there will be an active button “Join the ” if your squadron is currently involved in the World War operation. After joining the operation it remains in the World War window and you’ll be able to return back to the operation by clicking the button “Back to ”. By clicking the button the game will try to find an appropriate operation with a player’s chosen options, including side and server list. Now, in the World War menu players will see an operation join buttons for each side. We decided to completely abandon the battle list. Secondly, a huge and clumsy battle list was difficult to browse and affected the infrastructure greatly. First of all, this approach prevents the player experiencing immersion in the gaming mode, since they are unable to understand the plot, essence and importance of the situation. Previously, any player might find a battle in the World War battle list and join it, then a player could stay in the operation or get back to the battle list and join another battle. You probably know that World War mode can be played by non-squadron players, as well as not only for your squadron. New mechanics for finding, joining and returning to an operation ![]() All battles created in this operation will start on the servers of this cluster. When an operation is created, the cluster with the highest rating from both leaders is selected and this cluster is assigned to the session, displayed in the upper right side of the operation screen. Now, before creating an operation, squadron leaders must select appropriate clusters in a prioritised list. As a result, for example, at nighttime for Europe, many sessions were held on the servers of the North American region, since the majority of players were from there at that time. The session cluster on the server was selected by which cluster there were more players in the queue. In the battles of the World War, a logic was used in which matchmaking automatically selected the appropriate cluster according to the players in the queue for this battle. Many players assumed that this was due to the high load on the servers, but the reason was the choice of the server cluster for the created session. The “server issues” were among the most notable complaints before, especially, high ping and packet loss in World War sessions.
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